Oh home

EVR Film
The Urban Environment

Europe welcomes a large number of immigrants, and the percentage increases with the great migrant crisis of the last years. We are open to migration of people, but we are still debating how to deal with the impact to cultural diversity.

According to French INSEE, the status of immigrant is permanent in France: an individual continues to belong to the immigrant population even if he becomes French by acquisition. It is the country of birth, not nationality at birth, that defines the geographic origin of an immigrant.

First worked with the young dancers of Jeune Ballet de Bourgogne, the choreography describes the concept of 'home' and migration, translating to movement three texts by the authors Claudie Lesselier, Pico Iyer and Warsan Shire. Taken over this legacy, six dancers represent the same choreography in Barcelona, surrounded by another urban scene.


Creation & performance: Yeinner Chicas, Marta Hervás, Ignacio Jiménez, Anabella Pareja, Laura Sormunen, Junyi Sun, Margherita Bergamo
Costumes: Amira-Sade Moodie
Makeup & Hairstyle: Medusa Alegre
Virtual reality developer and editing: Daniel González
AP: Mark Lee and Lucia Candelpergher
Production & Distribution: Compagnie Voix & Omnipresenz
With the support of: BeAnother Lab,, Centre Civic Barceloneta and Grilled Cheese Studios
Thanks to: Philippe Cheloudiakoff, Jeune Ballet de Bourgogne et Franche-Comté, Gustavo Arens, Adolfo Bueno, Marina Cardona & Toti Arimany

Pico Iyer, British-Indian essayist.
Where is home.

For more and more of us, home has really less to do with a piece of soil than, you could say, with a piece of soul. If somebody suddenly asks me: where's your home? I think about my sweetheart or my closest friends or the songs that travel with me wherever I happen to be.

Claudie Lesselier, French activist.
Femmes migrantes en France.

Migrant women today are particularly confronted with the contradiction between economic and cultural globalization, upheavals and crises in the countries of origin on the one hand, and closure of the borders of the host countries on the other.

Warsan Shire, young Kenyan-British poet.

No one leaves home until home is a sweaty voice in your ear saying, leave, run away from me now, I don't know what I’ve become, but I know that anywhere is safer than here

Graphic © Kirstin Huber.

  Photo Musée des Confluences | Lyon France.

  Photo © CEA DAM | Île-de-France.


EVR Film
The Technological Environment

A computer opens a window to the vast knowledge that people can elaborate and share via Internet. It is a circle from data to knowledge back to data, it is a vehicle of traveling and transforming.

Eve travels into a computer, into a brain, into another intellingence. She witnesses the multiplication of space and time, the poetry of coded languages, and the possibilities of technology & imagination. 

She finds herself in front of an artificial alterego, who makes her question her physical presence in relation with a machine.


Creation & performance: Clémence Peytoureau, Margherita Bergamo
Costumes: Amira-Sade Moodie
Virtual reality developer and editing: Daniel González
AP: Mark Lee and Lucia Candelpergher
Production & Distribution: Compagnie Voix & Omnipresenz
Thanks to: Cristina Mazzetto, Afri Graetz, Daniel Fernández, Laurent Forest

Graphic © Kirstin Huber.

Charles Baudelaire
Tristesses de la lune
(Les Fleurs du mal, 1857)

Tonight the moon dreams with more indolence,
Like a lovely woman on a bed of cushions
Who fondles with a light and listless hand
The contour of her breasts before falling asleep;
On the satiny back of the billowing clouds,
Languishing, she lets herself fall into long swoons
And casts her eyes over the white phantoms
That rise in the azure like blossoming flowers.
When, in her lazy listlessness,
She sometimes sheds a furtive tear upon this globe,
A pious poet, enemy of sleep,
In the hollow of his hand catches this pale tear,
With the iridescent reflections of opal,
And hides it in his heart afar from the sun's eyes.

Derek Parfit
Divided Minds and the Nature of Persons (1984)
Reasons and Persons, Oxford University

While we could assume that 'subject of experiences', or 'Ego', simply meant 'person', it was easy to believe that there are subjects of experiences. But if there can be subjects of experiences that are not persons, and if in the life of a split-brain patient there are at any time two different subjects of experiences - two different Egos - why should we believe that there really are such things?
This does not amount to a refutation.

Photo © Omnipresenz, with M. Feliziani, M. Hervás, L. E. Sormunen and D. González at Hangar Barcelona (The Ecstasy of Gold, 2017).

Zenkei Shibayama
A Flower Does Not Talk (1970)

Silently a flower blooms,
In silence it falls away;
Yet here now, at this moment, at this place,
the whole of the flower, the whole of
the world is blooming.
This is the talk of the flower, the truth
of the blossom:
The glory of eternal life is fully shining here.

T.S. Eliot
Burnt Norton (1943)
No. 1 of 'Four Quartets'

Time present and time past
Are both perhaps present in time future,
And time future contained in time past.
If all time is eternally present
All time is unredeemable.
What might have been is an abstraction
Remaining a perpetual possibility
Only in a world of speculation.
What might have been and what has been
Point to one end, which is always present.
Footfalls echo in the memory
Down the passage which we did not take
Towards the door we never opened
Into the rose-garden. My words echo
   Thus, in your mind.

The Ecstasy of Gold Reloaded

EVR Film
The Natural Environment

An abandoned place gets always back to life, after any kind of event in human history.

Venice and its islands is the example of a vast expanse of water and semi-emerged lands where the landscapes of silence change with the flow of the tides, the traditional lagoon boats resist obstinate to the noisy aggressiveness of the engines, the colors of water, sky and earth mingle with the red brick of human buildings, and the salt marshes offer hospitality to the typical fauna of the place: egrets, herons, seagulls, hawks, kingfishers... It is a Venice where nature dominates, but also where the signs of history tell the very origins of the city, its farthest past.

In the film, this human-nature relation is represented by a sequence of choreographies where nature is reacting and taking back its place in a site left empty by civilization. A group of dancers has been invited to work together in Padua & Venice during a workshop, in order to create and record the choreography.


Creation & performance: Lara Ballarin, Aurora Dal Maso, Leila Ghiabbi, Chiara Lombardo, Veronica Marangon, Marta Giovanna Tabacco, Carolina Alessandra Valentini, Chiara Vecchiato, Magdalena Wojcik, Margherita Bergamo
Choreographic Assistance: Martina Marianni
Visual Artist: Matteo Rattini
Costumes: Amira-Sade Moodie
Virtual reality developer and editing: Daniel González
AP: Mark Lee and Lucia Candelpergher
Production & Distribution: Compagnie Voix & Omnipresenz
With the support of: Padovadanza and IVESER Villa Hériot
Thanks to: Gabriella Furlan Malvezzi, Paolo Marcolongo, Enrico Piron, Stefania Bertelli, Angela Perin & Emiliano Zabatta, Annalisa Meneghini & Francesco Bergamo

    Photo IVESER L’Istituto veneziano per la storia della Resistenza  | Villa Hériot Giudecca Venezia.

Photo © Mark Lee.

Photos © Émilie Léveillé.

Photos © Denis Martin.

Eve, dance is an unplaceable place

The XR Ritual

Premiere 11 October, 2018 at Tangente Danse & Festival de Nouveau Cinéma Montréal.

Press release

directed by Émilie Léveillé

Laval Virtual Award Recto VRso 2019
Kaohsiung Film Festival Grand Prize 2019


Live show

Eve makes possible the encounter between the virtual and the real world, travelling among dimensions, giving shape to questions. In this encounter, the users enter the body of Eve and travel into stories thanks to an incarnation - that is to say the virtual reality experience.

Eve is like a Pachamama, the so-called goddess revered by the indigenous people of the Andes, known as the earth and time mother. In Inca mythology, Pachamama is a fertility goddess who embodies the mountains, and causes earthquakes. She is an ever-present and independent deity who has her own self-sufficient and creative power to sustain life on this earth. The four cosmological Quechua principles - Water, Earth, Sun, and Moon - claim Pachamama as their prime origin.

The project is a live participative dance performance based on three experiences of EVR (Embodied Virtual Reality): Oh Home, Multiplication and The Ecstasy of Gold Reloaded. The performance takes place with three dancers, and includes the three simultaneous experiences of EVR, for three users chosen randomly among the audience. The experiences are reproduced in the VR headsets and also on projections so the rest of the audience can follow the virtual narratives.

The performance can also be presented in modular formats, and smaller exhibition venues, in order to create a one-to-one experience.

Why a live show?

The relationship between the virtual reality videos and the live performance is the key point of the project. We are interested in creating and opening a channel to physically associate the three choreographies on the VR videos and the live choreography.

To do so, we select and set the contact points between the bodies of the dancers and the bodies of the users. These contacts produce the sense of embodiment, and construct a map of movements for the choreography.

The four choreographies  — three in video and one live  — are like the positive and the negative of a film, the meeting between the real and the virtual. The live choreography incorporates the embodiment contact points of the three VR videos, following a precise timeline.

The live show introduces the users to the EVR experience through a Ritual, and accompanies them back to reality.

Scientific Research

Subjects: the role of body movement in the virtual experience, and its resonance after the experience.

Mirror Neuron is a neuron that fires when an animal acts or observes the same action of another thus coding the motor response. It was originally discovered in the premotor and parietal cortex of the monkey and studies have shown that neurons that have a similar mechanism are present in humans. Mirror neurons are theorized to be related to social cognition.

Proxemics is the study of the effects of population density on behaviors, communication, and social interaction. It defines the observations and theories of human use of space as a specialized elaboration of culture.

This project is a creation and at the same time a scientific research. The encounter between art, technology and science leads us to analyze the reaction of the users with the purpose of investigating the dance communication.

On some occasions, with the research goal of collecting information out of the users’ experience, we can ask the users to complete surveys and employ this data to implement our scientific research.

Paper 1570541239 ©2019 IEEE.


Choreographer & Co-creator: Margherita Bergamo
Interaction Design, VR Developer & Co-creator: Daniel González (Omnipresenz)
Scriptwriter & Associate Producer: Mark Lee
Associate Producer: Lucia Candelpergher
Music Composer & Sound Designer: Dale Nichols
Visual Artist: Kirstin Huber
Costume Designer: Paloma Bomé
Lighting Designer: Hugo Dalphond
Developer: Cédric Lachasse
Photographer: João Queirolo
Video Capture: Émilie Léveillé

Interpretation: Mathilde Allemand, Naomi Charlot and Jane Fournier

Creation 2018 in France: Camille Chevalier, Jane Fournier and Nahuel Renaud
Creation 2018 in Montréal: Jenna Beaudoin, Élise Boileau and Raphaëlle Renucci

Production & Distribution: Compagnie Voix & Omnipresenz
With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR