FR / EN




Photo © João Queirolo.




“Eve is in the middle of the room sitting on a chair, dressed very neatly, clear, like a girl you trust. But she looks at a fixed point in front of her and conveys something disturbing. It's as if she knew everything. As soon as we enter the hall, she looks at us”.


Eve — dance is an unplaceable place

Chapter IV
Premiere Montreal, Quebec — October 2018



Live show

Eve is a girl who makes possible the encounter between the virtual and the real world, travelling among dimentions, giving shape to questions. In this encounter, the users "enter" the body of Eve and travel into stories thanks to an incarnation - that is to say the virtual reality experience.

Eve is like a Pachamama, the so-called goddess revered by the indigenous people of the Andes, known as the earth & time mother. In Inca mythology, Pachamama is a fertility goddess who presides over planting and harvesting, embodies the mountains, and causes earthquakes. She is an ever-present and independent deity who has her own self-sufficient and creative power to sustain life on this earth. The four cosmological Quechua principles - Water, Earth, Sun, and Moon - claim Pachamama as their prime origin.



Why a live show?

The relationship between the virtual reality videos and the live performance is the key point of the project. We are interested in creating and opening a channel to physically associate the three choreographies on the VR videos and the live choreography.

To do so, we select and set the contact points between the bodies of the dancers and the bodies of the users. These contacts produce the sense of embodiment, and construct a map of movements for the choreography.

The four choreographies  — three in video and one live  — are like the positive and the negative of a film, the meeting between the real and the virtual. The live choreography incorporates the embodiment contact points of the three VR videos, following a precise timeline.

The live show introduces the users to the EVR experience through a Ritual, and accompanies them back to reality.



Next step: Scientific Research

Subjects: the role of body movement in the virtual experience based on Mirror Neuron, and the proximity of bodies based on Proxemics.

Mirror Neuron is a neuron that fires when an animal acts or observes the same action of another thus coding the motor response. It was originally discovered in the premotor and parietal cortex of the monkey and studies have shown that neurons that have a similar mechanism are present in humans. Mirror neurons are theorized to be related to social cognition.

Proxemics is the study of the effects of population density on behaviors, communication, and social interaction. It defines the observations and theories of human use of space as a specialized elaboration of culture.

This project is a creation and at the same time a scientific research. The encounter between art, technology and science leads us to analyze the reaction of the users with the purpose of investigating the dance communication.

On some occasions, with the research goal of collecting information out of the users’ experience, we can ask the users to complete surveys and employ this data to implement our scientific research.


Eve — dance is an unplaceable place from Telma Ha / Compagnie Voix on Vimeo.

Trailer avant-première from Compagnie Voix on Vimeo.