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Photo © Mark Lee.




Photos © Émilie Léveillé.

Photos © Denis Martin.

Eve, dance is an unplaceable place

The XR Ritual

Premiere 11 October, 2018 at Tangente Danse & Festival de Nouveau Cinéma Montréal.

LAVAL VIRTUAL AWARD 2019 ART&VR Recto VRso Category.

New film directed by Émilie Léveillé online at vimeo.com/compagnievoix

Live show

Eve makes possible the encounter between the virtual and the real world, travelling among dimensions, giving shape to questions. In this encounter, the users enter the body of Eve and travel into stories thanks to an incarnation - that is to say the virtual reality experience.

Eve is like a Pachamama, the so-called goddess revered by the indigenous people of the Andes, known as the earth and time mother. In Inca mythology, Pachamama is a fertility goddess who embodies the mountains, and causes earthquakes. She is an ever-present and independent deity who has her own self-sufficient and creative power to sustain life on this earth. The four cosmological Quechua principles - Water, Earth, Sun, and Moon - claim Pachamama as their prime origin.

The project is a live participative dance performance based on three experiences of EVR (Embodied Virtual Reality): Oh Home, Multiplication and The Ecstasy of Gold Reloaded. The performance takes place with three dancers, and includes the three simultaneous experiences of EVR, for three users chosen randomly among the audience. The experiences are reproduced in the VR headsets and also on projections so the rest of the audience can follow the virtual narratives.

The performance can also be presented in modular formats, and smaller exhibition venues, in order to create a one-to-one experience.


Why a live show?

The relationship between the virtual reality videos and the live performance is the key point of the project. We are interested in creating and opening a channel to physically associate the three choreographies on the VR videos and the live choreography.

To do so, we select and set the contact points between the bodies of the dancers and the bodies of the users. These contacts produce the sense of embodiment, and construct a map of movements for the choreography.

The four choreographies  — three in video and one live  — are like the positive and the negative of a film, the meeting between the real and the virtual. The live choreography incorporates the embodiment contact points of the three VR videos, following a precise timeline.

The live show introduces the users to the EVR experience through a Ritual, and accompanies them back to reality.


Next step: Scientific Research

Subjects: the role of body movement in the virtual experience based on Mirror Neuron, and the proximity of bodies based on Proxemics.

Mirror Neuron is a neuron that fires when an animal acts or observes the same action of another thus coding the motor response. It was originally discovered in the premotor and parietal cortex of the monkey and studies have shown that neurons that have a similar mechanism are present in humans. Mirror neurons are theorized to be related to social cognition.

Proxemics is the study of the effects of population density on behaviors, communication, and social interaction. It defines the observations and theories of human use of space as a specialized elaboration of culture.

This project is a creation and at the same time a scientific research. The encounter between art, technology and science leads us to analyze the reaction of the users with the purpose of investigating the dance communication.

On some occasions, with the research goal of collecting information out of the users’ experience, we can ask the users to complete surveys and employ this data to implement our scientific research.


CREDITS & ACKNOWLEDGMENTS

Choreographer & Co-creator: Margherita Bergamo
Interaction Design, VR Developer & Co-creator: Daniel González (Omnipresenz)
Scriptwriter & Associate Producer: Mark Lee
Associate Producer: Lucia Candelpergher
Music Composer & Sound Designer: Dale Nichols
Visual Artist: Kirstin Huber
Costume Designer: Paloma Bomé
Lighting Designer: Hugo Dalphond
Developer: Cédric Lachasse
Photographer: João Queirolo
Video Capture: Émilie Léveillé

Interpretation: Mathilde Allemand, Naomi Charlot and Jane Fournier

Creation 2018 in France: Camille Chevalier, Jane Fournier and Nahuel Renaud
Creation 2018 in Montréal: Jenna Beaudoin, Élise Boileau and Raphaëlle Renucci

Production & Distribution: Compagnie Voix & Omnipresenz
With the support of: BeAnother Lab, Le Réservoir Ville de Saint Marcel, Département de Saône-et-Loire, École de Danse Contemporaine de Montréal, Oculus VR