Psychosomatic experience through dance and with the use of virtual reality devices, to reflect on our extreme states of consciousness - with John Desnoyers-Stewart (Simon Fraser University Vancouver) and Daniel González (Omnipresenz & BeAnother Lab).
Each traveler embodies Eve to reach “extracorporeal” destinations in virtual reality, wrapped in stories written with movement, waiting to be relived. Eve invites us to take up a discourse that seems forgotten: that of empathy.
Choreography and direction: Margherita Bergamo Meneghini
Scriptwriter and Choreography assistance: Veronica Boniotti
Scriptwriter and Associate producer: Mark Lee
Producer: Maria Leon Arraez
VR Interaction Concept: Daniel González Franco
Real-time VR development and graphic design: John Desnoyers-Stewart
Visual design: Kirstin Huber, Amira-Sade Moodie
Motion capture: Anastasiia Ternova, Justine Waller (didascalie.net)
Storyboard: Ari Schneider
Photography and proofreading: Audrey Planchet
Music composer and sound designer: Dale Nichols
Audiovisual support: Jade Annest (Digital Rise), Émilie Léveillé
Costume design: Paloma Bomé
Dancers: Élise Boileau, Camille Chevalier, Benjamin Labruyère
Production company: Compagnie Voix
With the support of France Active Bourgogne, FDVA, Département de Saône-et-Loire, Région Bourgogne-Franche-Comté, Château Éphémère - Fabrique sonore et numérique, Artdam Dijon, the provision of studios at CN D - Centre national de la danse Paris, Laval Virtual Center & Recto VRso festival, and with the participation of Seesaw Project.
Supported in development by DIGITAL RISE.
Thanks to School of Interactive Arts and Technology at Simon Fraser University (Vancouver BC), BeAnotherLab, Omnipresenz, Institut Marey I3M Université de Bourgogne Dijon, L'Atheneum Dijon, PRAST Université Rennes 2 and Le Centquatre-Paris.
[Eve 3.0] is conceived as an evolution of the previous creation “Eve, dance is an unplaceable place”, produced in 2018 by Compagnie Voix and Omnipresenz.